Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dhendrix · Jun 13, 2010 at 11:30 PM · javascriptreferencesubclassing

Getting a reference to a class created in a different gameObject (Javascript)

In a script in Object A I do the following:

var prefab : GameObject; var myObj : CustomGameObject;

var temp : GameObject = Instantiate (prefab, transform.position , transform.rotation);

We'll call the instantiated gameObject Object B. In Object B's Awake function I do this:

childObj = new ChildCustomGameObject(gameObject); 

ChildCustomGameObject extends CustomGameObject, both are declared in another file. Now in Object A, immediately after Instantiating Object B, I want to say myObj = childObj. But I want to do this without having to actually know the name of the script attached to Object B, nor the name of the derived class of CustomGameObject. I figured SendMessage was perfect, so I tried this in Object A:

temp.SendMessage("GetCustomObject", myObj)

Which called in Object B:

function GetCustomObject(obj : CustomGameObject)
{
   obj = childObj;
}

But it doesn't work. When I look at Object A's myObj in the inspector, it looks like it created its own instance of CustomGameObject, and all the properties inside it are null.

So how can I get myObj from Object A to be a pointer/reference to a class rather than a instance of a class? And how can I get it to point to childObj from Object B? Is this possible in Javascript?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mike 3 · Jun 13, 2010 at 11:59 PM

Javascript doesn't have the ability to do ref or out parameters like c#, which would make this work pretty easily

The easiest way I can think of getting it working is to send a reference to the GameObject the first script is on when calling GetCustomObject, and call thatGameObject.SendMessage("SetCustomObject", childObj);

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dhendrix · Jun 14, 2010 at 12:40 AM 0
Share

Worked like a charm. Thanks! Shame Javascript doesn't have something so simple as ref parameters.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Reference C sharp script from Javascript 1 Answer

Referencing an Animator component from a parent object? 1 Answer

Accessing a private var from a subclass 2 Answers

referencing a component of a gameobject 1 Answer

Your "own" structs ... are they indeed passed by value? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges