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Question by dee7800 · Jul 02, 2018 at 04:43 AM · c#dllinstance

(C# - working)(dll - not working) Object reference not set to an instance of an object

i have a project where i have to use a dll made from c# code. The scene has 3 object, 2 objects use script from the dll while the third object has a regular c# script. If you use the C# scripts instead of the dll everything in the scene works fine.

scripts in the dll:

car_2d:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class car_2d : MonoBehaviour {
     
     public float speed=0.0f;
     private float speed_max=10.0f;
     private float accel=5.0f;
     private float deccel;
     private float r1_speed=50.0f;
     private float r2_speed;
     
     //link to the input deput_control
     private deput_control deput_control_link_left_pad; 
     private deput_control deput_control_link_right_pad; 
     
     private string controller_output_left_pad;
     private string controller_output_right_pad;
     
 
     // Use this for initialization
     void OnEnable () {
         deccel=2*accel;
         r2_speed=2*r1_speed;
         
         //link to deput_control
         deput_control_link_left_pad=GameObject.Find("deput_left_pad").GetComponent<deput_control>();
         deput_control_link_right_pad=GameObject.Find("deput_right_pad").GetComponent<deput_control>();
     }
     
     // Update is called once per frame
     void Update () {
         //get output from deput
         controller_output_left_pad=deput_control_link_left_pad.deput_final_output;
         controller_output_right_pad=deput_control_link_right_pad.deput_final_output;
         
         
         //if press turn (left or right) then turn car
         if(Input.GetAxis("Horizontal")>0 || controller_output_right_pad=="right"){
             transform.Rotate(Vector3.up*r1_speed*Time.deltaTime);
         }
         if(Input.GetAxis("Horizontal")<0 || controller_output_right_pad=="left"){
             transform.Rotate(Vector3.up*-r1_speed* Time.deltaTime);
         }
         if(Input.GetAxis("Vertical")>0 || deput_control_link_left_pad.deput_active==true){
             //if above max speed reach then stay at max
             speed+=accel*Time.deltaTime;
             if(speed>speed_max){
                 speed=speed_max;
             }
         }else{
             if(speed>0){
                 speed-=deccel*Time.deltaTime;
             }
             if(speed<0){
                 speed=0.0f;
             }
         }
         
         //move car
         transform.Translate(Vector3.forward*speed*Time.deltaTime);
     }
 }


car_manager:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class car_manager : MonoBehaviour {
 
     //link to deputs 
     private deput_control left_pad_link;
     private deput_control right_pad_link;
     private deput_control home_pad_link;    
     
     //link to shapesboy_manager
     private shapesboy_manager shapesboy_manager_link;
     private bool system_menu_status_last=false;
     
     //link to objects/ scripts
     private car_2d player_car_script;    
     private GameObject speed_meter;    
 
     void configure_pads(){
         left_pad_link.deput_setup("2way_v", 0, 0);
         right_pad_link.deput_setup("2way_h", 0, 0);
         home_pad_link.deput_setup("0way", 0, 0);            
     }
     
     
     // Use this for initialization
     //void Start () {
     void OnEnable () {
     //link to shapesboy_manager
     shapesboy_manager_link=GameObject.Find("brain").GetComponent<shapesboy_manager>();
     //link to deputs needed
     left_pad_link=GameObject.Find("deput_left_pad").GetComponent<deput_control>();
     right_pad_link=GameObject.Find("deput_right_pad").GetComponent<deput_control>();
     home_pad_link=GameObject.Find("deput_home_pad").GetComponent<deput_control>();
     //link to objects/ scripts
     player_car_script=GameObject.Find("player_car").GetComponent<car_2d>();
     speed_meter=GameObject.Find("speed_value");
     
     //configure deput pads
     configure_pads();
     
     }
     
     // Update is called once per frame
     void Update () {
         
         //get speed from car and post it on speed meter
         speed_meter.GetComponent<TextMeshPro>().text=player_car_script.speed.ToString("F1");
         
     }
 }

the console gives the following errors:

 NullReferenceException: Object reference not set to an instance of an object
 car_manager.configure_pads ()
 car_manager.OnEnable ()

and

 NullReferenceException: Object reference not set to an instance of an object
 car_2d.Update ()


i think after changing to a dll from C# that i can not "Find" the game object or GetComponent. For reference when i dont use the dll and use the C# scripts directly it works fine.

Any help or direction is appreciated.

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Best Answer

Answer by dee7800 · Jul 03, 2018 at 02:36 AM

i got it working by changing the hosting programs scritps from C# to dll sourced.

what i suppose:

When i made the car scritps dll for car_manager and car_2d i had to include reference dll's for things it needed to know. i made a shapes_dll with things like deput_control in it so i could compile my car scripts. I did not think i would need to update the hosting scene to the shapes_dll scripts but changing that aspect has cleared my issue through trial and error.

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