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This question was closed Jan 23, 2015 at 02:54 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Darkskxcher · Jan 23, 2015 at 11:14 AM · buildlinerendererexe

Linerenderer pink and not working after build .exe

Hello, I have a yellow linerenderer that jumps from the last waypoint to a new waypoint when the last one is reached. So from 1 - 2 to 2 - 3. However, after I built my game it only jumps to the first waypoint, doesn't go further and is pink again. I am completely clueless how to fix it.

Here is the code of the linerenderer.

 lineRenderer.SetPosition(0, startPosition);
         lineRenderer.SetPosition(1, endPosition);
         lineRenderer.SetColors(Color.gray, Color.green);
         lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
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Answer by tanoshimi · Jan 23, 2015 at 11:42 AM

Did you include the Particles/Additive shader in your build? (via Project Settings -> Graphics -> Always Included Shaders)?

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avatar image Darkskxcher · Jan 23, 2015 at 12:03 PM 0
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That fixed it, thanks!

avatar image Owen-Reynolds · Jan 23, 2015 at 02:49 PM 0
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A trick to not have to manually include things in the build is to place the $$anonymous$$aterial, shader ... in an Inspector variable, ins$$anonymous$$d of using Find. Unity will then "know" you are using it.

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