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Question by LEMA_TS-MMS · Feb 24, 2016 at 10:50 AM · c#scene-loadingscene-switching

Pre-loading scene and display it only when I want

Hello, I have a scene that is a bit heavy and I want to start loading it as soon as possible to cut loading time. I have 2 initial Scenes(0,1) that the user must dismiss before reaching a possible Loading Scene(2) if the heavy Scene(3) isn't done yet. alt text

I've been trying to use SceneManager.LoadSceneAsync ("Scene3") with async.allowSceneActivation = false so it doesn't jump to the heavy Scene(3) while in the middle of the initial Scenes(0,1). On the loading Scene(2) I use if (!async.isDone){}else{async.allowSceneActivation = true;}.

My problem is that after doing this the Scene transition takes really a long time as if it wasn't loaded. I assume that the Start() function is executed on load and not when the scene is activated, am I wrong? Is there a better way to do this?

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avatar image RedHedZed · Feb 24, 2016 at 05:43 PM 0
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As I recall, setting allowSceneActivation to false stops the scene loading at 90%

Is it possible that it's simply this last 10% taking a long time to load?

avatar image LEMA_TS-MMS · Feb 25, 2016 at 11:02 PM 0
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In that case those 10% take almost the same time and some times more time to load than the other 90% :/

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