Question by 
               Anonymou5 · Sep 27, 2016 at 02:41 PM · 
                gameobjectbuttonlighttogglemouseclick  
              
 
              Activate when mouse klick object
I'm trying to make button that activates and deactivates light.
I have tried following script but it doesn't seem to work.
 using UnityEngine;
 using System.Collections;
 
 public class ToggleLightButton : MonoBehaviour
 {
     public Light Light;
 
     void OnMouseDown ()
     {
         Light.enabled = true;
     }
 }
 
               Comment
              
 
               
              Answer by OctoMan · Sep 27, 2016 at 02:48 PM
create a public function
 public void LightOn()
 {
 Light.enabled = true;
 }
Now drag the script on the light or anywhere. Then drag the gameobject in the buttons onClick event, and choose the function.
Should work.
If its a 3d object you need to use raycast i believe.
 bool on = false;
 void Update()
     {
         if ( Input.Get$$anonymous$$ouseButtonDown(0))
         {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if(Physics.Raycast(ray, out hit))
             {
                 if(hit.transform.tag == "LightSwitch")
                    {
                                         on = !on;
                     Light.enabled = on;
                    }
             }
         }    
     }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                