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Question by DaiMangouDev · Aug 29, 2015 at 06:40 PM · c#editorobjectassetdatabasefolder

How do I print out which folder in the projects tab is currently selected ?

How would I print out whatever folder is released from this area of the Project tab, the moment I select the folder?

 AssetDatabase.GetAssetPath(Selection.activeObject);  work for the other part of the project tab , but not for this section.

I decided to just ask how to print out the name of the currently selected folder because it makes the questions easier to understand.

So if I select "New Folder" what function would I use to print out that "New Folder" was selected ; the moment I select it?

Thanks for any help.

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Answer by fafase · Aug 29, 2015 at 07:37 PM

Would it be?

http://answers.unity3d.com/questions/472808/how-to-get-the-current-selected-folder-of-project.html

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avatar image DaiMangouDev · Aug 30, 2015 at 03:03 PM 1
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      /// <summary>
      /// Retrieves selected folder on Project view.
      /// </summary>
      /// <returns></returns>
      public static string GetSelectedPathOrFallback()
      {
          string path = "Assets";
   
          foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), Selection$$anonymous$$ode.Assets))
          {
              path = AssetDatabase.GetAssetPath(obj);
              if (!string.IsNullOrEmpty(path) && File.Exists(path))
              {
                  path = Path.GetDirectoryName(path);
                  break;
              }
          }
          return path;
      }
avatar image fafase · Aug 31, 2015 at 06:27 AM 0
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Dunno how you plan on using the method but I would move a few lines like this

  public static string GetSelectedPathOrFallback()
   {
       string path = "Assets";
   
       foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), Selection$$anonymous$$ode.Assets))
       {
           path = AssetDatabase.GetAssetPath(obj);
           if (!string.IsNullOrEmpty(path) && File.Exists(path))
           {
               path = Path.GetDirectoryName(path);
               return path;
           }
       }
       return null;
   }

Now you can check on the outside if the method went fine:

 string path = GetSelectedPathOrFallback();
 if(string.IsNullOrEmpty(path) == false){ // Do something }
 else { // something went wrong}

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