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Question by SSpecks · Jan 24, 2020 at 07:32 PM · collidertriggertriggersbox colliderracing game

Make an object a trigger?

I am making a racing game. When the player passes though the finish line banner (Has a box collider with isTrigger checked) I want my victory panel to appear (it would become active) I don't know how to use triggers though, and any advice would help!

My code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FinishRace : MonoBehaviour
 {
     public GameObject finishScreen;
     // Start is called before the first frame update
     void Start()
     { finishScreen.SetActive(false);
         //so basically
         /*
          * When the flag is touched, stop the time
          * bring up the game over screen and show the time that the player got
          * pause everything???
          * have a button that brings over the next track
          */
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
     public class Finish : MonoBehaviour
     {
         private void OnTriggerEnter(Collider other)
         {
             GameObject.Find("Tocus").SendMessage("finish");
             
         }
     }
 }

Thank you in advance!

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Answer by Divinitize1 · Jan 24, 2020 at 07:54 PM

I would personally add a tag to the trigger box, something like "Finish". For the car script add

 public FinishRace finishrace; //Create reference to other script
 
 void OnCollisionEnter(Collision other) 
     {
         if(other.gameObject.tag == "Finish")
         {
             finishrace.finishScreen.SetActive(true);
             //Do other stuff here to stop time etc
         }
     }

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avatar image SSpecks · Jan 24, 2020 at 08:19 PM 0
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so i would name the victory panel "finish"? and then just add your code in?

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