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Question by Vadom6 · May 14, 2019 at 01:14 AM · triggerontriggerentertriggers

Can I make A trigger, Trigger the OnTriggerEnter Function

So I have a Torch Light mechanic where when you shine the torch on specific points it's meant to show an object, but the Torch Light is a trigger object. This is the code I have so far which isn't working, I have also replaced the L_O_S (Line_Of_Sight) with the player object and it worked, I am getting quite confused, if anyone has any ideas on how I could go about doing this it would be greatly appreciated. the code has been put on the point of interest which is also a trigger.

 public class Point_Of_Interest : MonoBehaviour
 {
     public GameObject Item_Dropped;
     // Start is called before the first frame update
 
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "L_O_S")
         {
             Debug.Log("Object found");
         }
     }
 }
 
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Answer by VideoJames · May 14, 2019 at 02:29 AM

OnTriggerEnter will only activate if at least one of the two colliding objects have a RigidBody.

Most likely your player has a RigidBody, which explains why it works when you replace "L_O_S" with "Player".

I suggest adding a RigidBody component to your Torch Light, and setting Kinematic to true to prevent gravity from affecting it.

From Unity's Documentation

Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. OnTriggerEnter occurs on the FixedUpdate after a collision. The Colliders involved are not guaranteed to be at the point of initial contact.

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avatar image Vadom6 · May 14, 2019 at 02:31 AM 0
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Thank You, That worked really well. :)

avatar image VideoJames Vadom6 · May 14, 2019 at 02:37 AM 0
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You're very welcome. Glad to help :)

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