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Question by smiegel78 · Jan 04, 2016 at 10:39 PM · rotationcarwheelcolliderwheel

cannot rotate wheelcolliders in unity 5.3.1f1

alt texti have a model of a car and whenever i create an empty game object with the car as parent and add a wheelcollider to that object the wheelcollider appears at a 90 degree angle to the the wheels of my car. when i try to rotate the wheel collider is stays the same. i can see the number for rotation changing but the collider in the scene stays exactly the same. if i rotate my car 90 degrees and then add the empty object with the wheelcollider it still appears at a 90 degree angle to my wheels and i still cant rotate it.
can someone help me with this problem?

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avatar image incorrect · Jan 04, 2016 at 10:40 PM 0
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First of, please provide the scrinshot of your car's hierarchy. Wheel colliders have some restrictions on how the car should be build.

avatar image smiegel78 incorrect · Jan 06, 2016 at 11:30 AM 0
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i added a screenshot of the hierarchy and the wheelcolliders

avatar image hitman40786 · Feb 08, 2016 at 02:42 PM 0
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hi smiegel did you find the solutions of this problem if yes then tell me too plz

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Answer by nutbolt · Jan 14, 2016 at 08:14 PM

The blue Z position top right is different to the blue z position of your wheels

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Answer by hitman40786 · Feb 08, 2016 at 02:23 PM

same problem help us plz,same problem

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avatar image shayaanmoiz · Sep 23, 2016 at 03:10 AM 0
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@nutbolt : It doesn't work even you change Z position of top right w.r.t Z position of wheel. I tried it since 3 days back to till now but i didn't get the exact solution of it. Can any one help me.

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Answer by giantkilleroverunity3d · Jan 10, 2017 at 01:08 AM

There is no help. This object is totally screwed up in its implementation. I refuse to spend another 3 days on any of unity's problems / new feature not fully tested. You search and all one sees are problems. Yeah sure there are a million posters for the simple things and the 'oooh i know try this crowd' of idiots. Any one can regurgitate the manual and with background music. It is simply pathetic.

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Answer by Grinwald · May 29, 2017 at 09:41 AM

You can just leave the wheels in the wrong direction in your project

Then add at the start of your script

 wheelL.steerAngle = 90.0f;
 wheelR.steerAngle = 90.0f;

When you start your project, wheels will be in the correct position


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