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Unity force stop build to Android
Hello,
A few minutes ago I tried building my project to my physical Android device, in the build menu I selected all checkboxes except 'Google Play Services' (if I recall it correctly). When I started the build I soon discovered the build process is damn slow. Since there's no way to cancel the build process I tried to force terminate Unity.exe but as soon as I restarted Unity it also started compiling again, it in my process explorer I saw PVRTexTool.exe coming right back up.
Is there any way to completely terminate Unity and load my Unity project without having to build?
Thanks in advance!
Answer by Yury-Habets · Jun 18, 2015 at 06:13 AM
If you switched platform (for example Standalone to Android) or texture compression, you would need to wait for the asset reimport to complete (this will not happen every time you build a project).
Solution for a team is http://docs.unity3d.com/Manual/CacheServer.html
PVRTexTool is a bit slow when compressing with best quality. The solution for this issue is about to be released.
Thanks for explaining. "a bit slow" is kind of a nuance though, I've kept my computer on the whole night for it to complete. It really takes a long time, anyway it's nice to know that this process only happens once when switching platforms and not on every build.
It would have been nice though to at least be informed by Unity like "Hey, this is going to take a long time in which you can't use Unity, you also can't stop this process. Are you sure?"
Thanks, have a nice day!
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