Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Flightkick · Jun 17, 2015 at 09:31 PM · androidbuildslowcompile

Unity force stop build to Android

Hello,

A few minutes ago I tried building my project to my physical Android device, in the build menu I selected all checkboxes except 'Google Play Services' (if I recall it correctly). When I started the build I soon discovered the build process is damn slow. Since there's no way to cancel the build process I tried to force terminate Unity.exe but as soon as I restarted Unity it also started compiling again, it in my process explorer I saw PVRTexTool.exe coming right back up.

Is there any way to completely terminate Unity and load my Unity project without having to build?

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Yury-Habets · Jun 18, 2015 at 06:13 AM

If you switched platform (for example Standalone to Android) or texture compression, you would need to wait for the asset reimport to complete (this will not happen every time you build a project).

Solution for a team is http://docs.unity3d.com/Manual/CacheServer.html

PVRTexTool is a bit slow when compressing with best quality. The solution for this issue is about to be released.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Flightkick · Jun 18, 2015 at 06:49 AM 0
Share

Thanks for explaining. "a bit slow" is kind of a nuance though, I've kept my computer on the whole night for it to complete. It really takes a long time, anyway it's nice to know that this process only happens once when switching platforms and not on every build.

It would have been nice though to at least be informed by Unity like "Hey, this is going to take a long time in which you can't use Unity, you also can't stop this process. Are you sure?"

Thanks, have a nice day!

avatar image
0

Answer by Gaming-Dudester · Jun 17, 2015 at 11:26 PM

Nope, there isn't. It bummed me out too.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to compile function? (to prevent JIT spikes) 1 Answer

Distribute terrain in zones 3 Answers

How to post process Unity-built dll before il2cpp kicks in? 1 Answer

How do I set up an Android device for Build & Run? 9 Answers

Why can I build the apk but I can't build and run? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges