Need Help! Trying to set up a trigger to play an attack animation. The animator is set up properly and the trigger parameter is set.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerAttack : MonoBehaviour { Animator anim; Rigidbody playerRigidBody;
 private new Animator animation;
 private Rigidbody playerRigidbody;
 
 void Awake()
 {
     animation = GetComponent<Animator>();
     playerRigidbody = GetComponent<Rigidbody>();
 }
 void Attack()
 {
     if (Input.GetKeyDown(KeyCode.Space))
         {
             anim.SetTrigger("Attack_2");
         }
 }
}
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