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Texture Settings - Generate Mip Maps, Why?
Is there any reason why anyone would want Mip Maps on a texture?
I have a bunch of textures that are Compressed at 1024 with a size of 0.7Mb. When I hit advance import settings and uncheck Mip Maps, not only does the texture file size decrease to 0.5Mb, but the textures look much better within the scene.
So why bother including them within the import?
Thanks.
Wikipedia has a pretty clear explanation of the benefits - https://en.m.wikipedia.org/wiki/$$anonymous$$ipmap
Answer by Jessespike · Oct 08, 2015 at 04:23 PM
Performance mostly. If an object is far away, you can get away drawing a smaller version of the texture. Renders faster.
As for, no mipmaps looking better, that's an opinion. I prefer mipmaps over aliasing artifacts.
But the mipmaps that are produced look awful, it's no way presentable, surely? Unless I'm missing something here?
Is there a certain distance the mipmaps will activate regarding the camera?
@oliver-jones Yes, different mip map levels will only be shown at specific distances from the rendering camera.
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