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Question by Hokkohono · Feb 20, 2015 at 12:28 PM · animationpositionplayerchangespecific

Change player's y-position for a specific animation

Hi everyone !

My player is a witch who has an "idle" animation and a "flying" animation. However, the "flying" animation is fixed on the ground, I would like to move the witch a little bit up in the air (y = 0.2) but only when the "flying" animation is performing.

Here, my witch is infinitly moving up.

  void Animating (float h, float v)
         {
             bool flying = h != 0f || v != 0f;
             
             if (flying)
             {
                 animation.CrossFade("fly", 0.2f);
                 transform.Translate(0, 0.2f, 0, Space.World);
             }
             else
             {
                 animation.CrossFade("idle", 0.2f);
             }
     
         }


I found a similar subject, but the suggested solution doesn't work for me : http://gamedev.stackexchange.com/questions/74335/how-to-change-transform-position-x-after-a-state-is-changed

How can I just have my witch in position (x, 0.2, z) only during this "flying" animation ?

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Answer by Hokkohono · Feb 20, 2015 at 05:26 PM

Ok, find myself the solution on others pages of this website, sorry ^^

         bool flying = h != 0f || v != 0f;
 
         Vector3 temp = transform.position; 
 
         // Animate
         if (flying)
         {
             temp.y = 0.5f; 
             transform.position = temp; 
             animation.CrossFade("fly", 0.2f);
         }
         else
         {
             temp.y = 0f; 
             transform.position = temp; 
             animation.CrossFade("idle", 0.2f);
         }
 
         // Move the player to it's current position plus the movement.
         playerRigidbody.MovePosition (transform.position + movement);
  
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avatar image Graham-Dunnett ♦♦ · Feb 20, 2015 at 05:27 PM 1
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