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Question by
Dturk34 · Oct 01, 2015 at 02:30 PM ·
c#networkingrpcunity 4.6
Unity Networking RPC for new connection
Hi friends. first i sorry for my bad english.
my problem is RPC calls , from before connection.
Create master server code;
Network.InitializeServer(32,port,true);
string serveradi = "Cannon Game";
MasterServer.RegisterHost(registeredGameName,serveradi,"Runs");
Create server -> join game and play, (call rpc functions) -> other connection , The server does not send old calls to the new players
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