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Android unet rendering issues (unity 5.5.2)
I have a multiplayer game build in Unity 5.5.2 using unet. My client builds are running on Galaxy Tab A (model sm-t280)s, and the server is a standalone window app. I have a problem where sometimes the tablets don't render anything upon connecting to the client. I can tell through debugging that they do successfully connect, but sometimes instead of rendering the single quad with a mobile unlit texture shader on it that should be there, the tablets just hang on the camera clearing color. I can run the same build multiple times and get different behavior on these tablets- sometimes they'll show the quad, other times, just color. I can't sense any pattern. Any suggestions would be great. I have minimized the client scene to just one quad and the simples image texture possible.
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