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Question by guylima · Oct 07, 2015 at 05:17 AM · editorinputmultitouch

Does the Unity editor support touch input?

I've got a Windows 10 computer with a touch screen and I was hoping Unity would let me use multi-touch input in the Editor's Play Mode.

However, when I run the below script on a game object via the editor, both my touches and clicks are logged as clicks. When I build and run standalone, I get both touches and clicks, as appropriate.

Is there anyway to make this work without building standalone?

 using UnityEngine;
 using System.Collections;

 public class TouchTester : MonoBehaviour {

     // Use this for initialization
     void Start () {
         Debug.Log ("Is touch supported: " + Input.multiTouchEnabled);
         Input.simulateMouseWithTouches = false;
     }
 
     // Update is called once per frame
     void Update () {
         var numTouches = Input.touches.Length;
         if (numTouches > 0) {
             Debug.Log ("There are this many touches: " + numTouches);
         }
         if (Input.GetMouseButtonDown (0)) {
             Debug.Log ("Click!");
         }
     }
 }
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avatar image Sena Tabak · Jan 22, 2016 at 12:23 PM 0
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Hi @guylima, did you found a solution? I`m also looking for ways to interact with my app directly in the Unity Editor in a multi touch display.

avatar image guylima Sena Tabak · Mar 15, 2016 at 02:20 AM 0
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I was unable to ever make this work. It seems that the editor only supports mouse input. However, I've not seen any documentation that states that.

avatar image tiagomelobr · Jun 10, 2017 at 08:53 AM 0
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I'm also looking for a solution on this. It would make touch testing way easier.

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