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Question by Shkizi · Oct 06, 2015 at 11:41 PM · errorrandomspawnobstacle

Spawning random objects not working

Hello everyone. So i managed to spawn random obstacles. But they dont respawn at a random position they always respawn on the same position. Why is that?

Code:

 using UnityEngine;
 using System.Collections;
 
 public class Spawner : MonoBehaviour {
     
     public GameObject[] prefabs;
     public float delay = 2.0f;
     public bool active = true;
     public Vector2 delayRange = new Vector2 (1, 2);
     
     // Use this for initialization
     void Start () 
     {
         ResetDelay ();
         StartCoroutine (ObstacleGenerator ());
     }
     
     
     IEnumerator ObstacleGenerator(){
         
         yield return new WaitForSeconds (delay);
         
         if (active) 
         {
             var newTransform = transform;
             
             Instantiate(prefabs[Random.Range(0, prefabs.Length)], newTransform.position, Quaternion.identity);
             ResetDelay ();
         }
         
         StartCoroutine (ObstacleGenerator ());
         
     }
     void ResetDelay(){
         delay = Random.Range (delayRange.x, delayRange.y);
     }
     
 }
 

Thank you

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Answer by etopsirhc · Oct 07, 2015 at 12:17 AM

you are setting newTransform to equal the script's gameobject's transform every time. instead try setting the location around where you want them to spawn, then adding a random amount to that.

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Answer by Shkizi · Oct 07, 2015 at 12:20 AM

I tryed like this:

 Instantiate(prefabs[Random.Range(0, prefabs.Length)], new Vector2(Random.value, Random.value), Quaternion.identity);

Still not random position. They always spawn at the same position

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avatar image etopsirhc · Oct 07, 2015 at 11:02 PM 0
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do any of the scripts you use set the random seed? and try multiplying the value of the random, as it only gives 0f-1f (Random.value*20 for a test)

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