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Unity 5.2.1 crashes on startup on the Shield Tablet
I don't have the device myself but I'm getting reports from users that my game is crashing on the Shield Tablet on startup. This started happening when I upgraded to 5.2.1 to get iOS 9 fixes.
Does anyone else get this crash? Do you have a device there to get more debug info?
Here is a crash report:
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.1.2f1
Device model : NVIDIA SHIELD Tablet
Device fingerprint: nvidia/wx_na_wf/shieldtablet:5.1.1/LMY48C/35398_567.2193:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: 'nvidia/wx_na_wf/shieldtablet:5.1.1/LMY48C/35398_567.2193:user/release-keys'
Revision: '0'
pid: 11534, tid: 11557, name: UnityMain >>> com.orbital.brainiton <<<
r0 643fc8b8 r1 00000000 r2 6404d990 r3 00000000
r4 7c5849b4 r5 643fc8b8 r6 7b360ed0 r7 fffff2ac
r8 00000000 r9 00000000 sl 0000002a fp 00000002
ip 0000002a sp 63c78798 lr ffffffff pc 7929c648 cpsr 3834594d
at libunity.00455648(Native Method)
at libunity.0043e2e8(Native Method)
at libunity.002450b4(Native Method)
at libunity.00243ad8(Native Method)
at libunity.0038633c(Native Method)
at libunity.00385fec(Native Method)
at libunity.00388570(Native Method)
at libunity.003894bc(Native Method)
at libunity.000b99e8(Native Method)
at libunity.0010e258(Native Method)
at libunity.000c0e28(Native Method)
at libunity.002faaf0(Native Method)
at libunity.0048dd2c(Native Method)
at libunity.004925ac(Native Method)
at data@app@com.004923b7(Native Method)
Comment
Not directly related to your issue, but perhaps worth mentioning. I noticed a serious memory leak on a windows standalone on 5.2.1 (leaking 0.5 - 1mb per second). Turns out it was related to lights and has been fixed in 5.2.3. Not sure if it's in IOS too, but if it is, it might be a bad version of Unity to build with.