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Pixels Per Unit good practice query
If I import a 512x512 sprite and set the Pixels Per Unity (PPU) to 512, the image appears nice and detailed
If I import another image image at 128x128 and set the PPU to 512, the images appear practically the same detail.
Should I be importing smaller images into my project and increaing the PPU higher than the images dimension? Reading online it seems like there is minimal hit to performance when using PPU?
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