Question by
TsvetanTsankov · Feb 24, 2016 at 04:28 PM ·
editorinstantiateimportasset
AssetImporeter to GameObject Editor Mode
Hello, I would like to ask if there is a way to instantiate a FBX file in the scene with an Editor script.
My problem is that GameObject.Instantiate(new GameObject()); works perfectly, yet AssetImporter.Instantiate(new ModelImporeter()); for example is not creating anything in the scene.
So, I guess I am missing something along the way and... "Please help" :)
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