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Question by MaxMonahs · Oct 06, 2015 at 04:26 AM · rotationquaternionforward

Rotating a forward vector

Hi everyone,

I am still quite new with Unity and I have a question about rotating a vector. Here is the problem: I have a cylinder, rotated 90 degrees about the X axis. I had to record the forward vector of this cylinder while it was being moved and rotated. However, the forward vector recorded is not the one expected, since the cylinder was rotated 90 degrees about X, resulting in a Z axis pointing down and the Y axis pointing forward.

So now I have this "rotated" forward vector, and I am looking for a quick / simple solution to rotate it back.

PS: sorry in advance if this problem has already been resolved but I could not find any related subjects on the forum.

M.

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avatar image _Yash_ · Oct 06, 2015 at 09:49 AM 0
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$$anonymous$$ake this Object a child of Other object and then rotate the parent.

avatar image KwahuNashoba · Oct 12, 2015 at 04:41 PM 0
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Have you tried using Up vector since your up vector is now your forward vector?

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