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Question by Orck79 · Dec 09, 2018 at 03:06 PM · androidtouchcollider2ddrag-and-drop

Dragged object not under finger on touch.

Sorry if this question has already been ask, but i can't find it.
I'm working on a mobile app for a tabletop game i play with my friends, I have to move gameobjects around a playmat.

I've tried all the solutions i could find on the web, but everyone of them was working fine in the editor, but not on my android tablet. So I'm using the eventTrigger.drag and it works a little bit, my new proble is that the gameobject i touch is following my finger but he is not under it, he is offset behind/bellow.

 using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class OnDragExample : MonoBehaviour
 {
     
 
     void OnEnable()
     {
         //Fetch the Event Trigger component from your GameObject
         EventTrigger trigger = GetComponent<EventTrigger>();
         //Create a new entry for the Event Trigger
         EventTrigger.Entry entry = new EventTrigger.Entry();
         //Add a Drag type event to the Event Trigger
         entry.eventID = EventTriggerType.Drag;
         //call the OnDragDelegate function when the Event System detects dragging
         entry.callback.AddListener((data) => { OnDragDelegate((PointerEventData)data); });
         //Add the trigger entry
         trigger.triggers.Add(entry);
     }
 
     public void OnDragDelegate(PointerEventData data)
     {
         Rigidbody2D rb = GetComponent<Rigidbody2D>();
         //Create a ray going from the camera through the mouse position
         Ray ray = Camera.main.ScreenPointToRay(data.position);
         //Calculate the distance between the Camera and the GameObject, and go this distance along the ray
         Vector2 rayPoint = ray.GetPoint(Vector2.Distance(rb.position, Camera.main.transform.position));
         //Move the GameObject when you drag it
         transform.position = rayPoint;        
     }
 }  

I`ve added the Rigidbody2D to make sure the gameobjects would act like real token and allow physics to work.

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