Exporting Maya Animation of player with ball to unity ?
Hay Hi guys, i need help I stuck here and its a month I cant figure it out I'm a animator that's why don't know much about unity. So, now my Question is I created a player with rig and it is working fine in unity its a humanoid that's perfect and working as i wanted but the problem is with ball I did some animations with ball but it just drags with it no animation is played, and 1 thing more there is no rig in ball its just a object with animation. I tried it with many different way exporting ball with player and sometime separate from player where player is in T pose and placing animation on it (as a humanoid) then took ball and keeping it as Generic and sometimes tried it with Legacy. OK here ball plays animation but it overlaps with player some time going in to the player skin. Now i want to know what is correct way to do it.
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