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Question by valax · Aug 26, 2012 at 05:44 PM · instantiatenetworkrandomarraysnetwork.instantiate

Instantiate a random item at a random position

Hey people!

I've created an array of food items and added them into the inspector, same thing for food spawn positions. I then randomly generated a number between 0 and however long the array is. However, when I try to do network.instantiate I get (on the instantiate line).

 BCE0017: The best overload for the method 'UnityEngine.Network.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, int)' is not compatible with the argument list '(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Quaternion, int)'.

How would one go about getting this script to work?

 enter code herevar foodSpawnPositions : Transform[];
 
 var foodItems : GameObject[];
 
 var foodToSpawn : float;
 var foodPosition : float;
 
 function Start (){
 
     spawnFood ();
 
 }
 
 function spawnFood () {
 
     foodToSpawn = Random.Range(0, foodItems.Length - 1);
     Debug.Log(foodItems.Length);
     
     foodPosition = Random.Range(0, foodSpawnPositions.Length - 1);
     Debug.Log(foodSpawnPositions.Length);
     
     Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition], transform.rotation, 0);
 
 }

Thanks for taking a look!

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Answer by ScroodgeM · Aug 26, 2012 at 06:27 PM

replace

Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition], transform.rotation, 0);

with

Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition].position, transform.rotation, 0);

you try to pass transform instead of vector3 to input on instantiate method (second parameter)

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avatar image valax · Aug 26, 2012 at 07:16 PM 0
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thanks scroodge! you answered my last question too ;P

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