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Question by sevenapps · Oct 05, 2015 at 11:56 PM · c#transformarrayfunctionargument

How to pass a Transform Array as an argument into a function in C#?

Hi, I'm converting my Ragdoll.js to C# and i'm have a problem with the AddChildren function. The "Add" keyword at "list.Add(parent);" is Red, and the error message is: " error CS0117: 'UnityEngine.Transform[]' does not contain a definition for 'Add' "

I already google it, but no success. Thanks in advance.

 using UnityEngine;
 using System.Collections;
 
 public class Ragdoll : MonoBehaviour {
     
     private Transform[] poseBones;
     private Transform[] ragdollBones;
     
     public void CopyPose(Transform pose) {
         
         AddChildren(pose,poseBones);
         AddChildren(transform,ragdollBones);
         
         foreach (Transform b in poseBones) {
             foreach (Transform r in ragdollBones) {
                 if (r.name == b.name) {
                     r.eulerAngles = b.eulerAngles;
                     break;
                 }
             }
         }        
     }
 
     private void AddChildren(Transform parent, Transform [] list) {
         list.Add(parent);
         foreach (Transform t in parent) {
             AddChildren(t,list);    
         }
     }
     
     void OnBecameInvisible () {
         Destroy(this.gameObject);
     }
 }

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avatar image gjf · Oct 05, 2015 at 09:55 PM 2
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you're passing an array but treating it as a List. try passing a List.. or a ref to it...

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Answer by landon912 · Oct 06, 2015 at 01:02 AM

You want to use a List instead of a built-in array.

https://msdn.microsoft.com/en-us/library/6sh2ey19(v=vs.110).aspx

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avatar image sevenapps · Oct 06, 2015 at 08:37 AM 0
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Thank you guys! I'm on track now.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Ragdoll : $$anonymous$$onoBehaviour {
 
     //private List<Transform> poseBones = new List<Transform>();
     //private List<Transform> ragdollBones = new List<Transform>();
     
     //private var poseBones : Transform[];
     //private var ragdollBones : Transform[];
     private Transform[] poseBones;
     private Transform[] ragdollBones;
     //private var list = new Array();
     
     public void CopyPose(Transform pose) {
         
         AddChildren(pose,poseBones);
         AddChildren(transform,ragdollBones);
         
         foreach (Transform b in poseBones) {
             foreach (Transform r in ragdollBones) {
                 if (r.name == b.name) {
                     r.eulerAngles = b.eulerAngles;
                     break;
                 }
             }
         }
         
         
         
     }
 
     
     private void AddChildren(Transform parent, List<Transform> list) {
         list.Add(parent);
         foreach (Transform t in parent) {
             AddChildren(t,list);    
         }
     }
     
     void OnBecameInvisible () {
         Destroy(this.gameObject);
     }
 }

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