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2
Question by benfattino · Oct 05, 2015 at 06:21 PM · coroutinewww

Wait load scene until finish load menu

I have this script to load Sprite for menu. How can do unity wait until all sprite are loaded before start scene?

 ... 
    public vois Awake (){
 
         StartCoroutine (LoadIconArray (ModelGrid , "_n"));
             Manager.ModelSpriteNormal = SpriteArr;
 }
 ...

 ...
     IEnumerator LoadIconArray (string [,] grid, string suffix){
             SpriteArr = new Sprite [grid.GetUpperBound (1)]; 
             for (h = 0; h < grid.GetUpperBound (1); h++) {
                 string url = Manager.IconModelUrl + grid [1, h] + suffix + ".png";
                 Manager.url2 = url;
         
                 WWW www = new WWW (url);
                 yield return www;
                 if (!string.IsNullOrEmpty (www.error)) {
                     Debug.Log (www.error);
                     yield return www;
                 }
                 Tex2D = www.texture;
                 Sprite Sprt = Sprite.Create (Manager.Tex2D, new Rect (0, 0, Manager.Tex2D.width, Manager.Tex2D.height), new Vector2 (0.5f, 0.5f));
                 SpriteArr [h] = Sprt;
     
             }
     
         }
 ...












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Answer by vfxjex · Nov 22, 2016 at 12:26 AM

you can use the async operation

 AsyncOperation asyncLoadLevel;
  
 IEnumerator LoadLevel (){
 asyncLoadLevel = SceneManager.LoadSceneAsync("MyLevel", LoadSceneMode.Single);
 while (!asyncLoadLevel.isDone){
 print("Loading the Scene"); 
 yield return null;
 }
 }
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