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Question by TheEye2108 · Jun 19, 2017 at 08:16 AM · unity 5unity5editor-scriptingeventevent triggering

Need help with adding a function to EventTrigger from editor script

I want to add GameController.LoadLevel(int level) to EventTrigger on click for all the levels i have.

The code should be something like this:

 [MenuItem("Midva/Add Function To Event Trigger", false, 12)]
     public static void AddFunctionToEventTrigger()
     {
         GameControllerMenuCombined gameControllerMenuCombined = GameObject.Find("GameController").GetComponent<GameControllerMenuCombined> ();
         GameObject[] buttons = GameObject.FindGameObjectsWithTag ("LoadLevelButton");
         for(i=0;i<buttons.Lenght;i++)
         {
             buttons[i].AddComponent<EventTrigger>();
             UnityEventTools.AddPersistentListener (buttons[i].GetComponent<EventTrigger>()."onClick", gameControllerMenuCombined.LoadLevel (i));
         }
     }
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avatar image haza246 · Dec 04, 2019 at 10:26 AM 0
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i have this problem as well, does anyone have any answers

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