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Question by Leemeoyi · Aug 27, 2019 at 09:58 PM · scripting problemscript.

Multiple Raycast on a melee weapon detect multiple of times.,Multiple raycast melee detect and run multiple times.

Hey guys, is anyone here experienced with raycast on melee weapon? I've made a multiple raycast (7 nodes) with list and for loop function. Now here's the problem, whenever my character swing his sword, it detect all 7 raycast and hit the collider 7 times. How do I make the collider to detect the raycast only once without disabling it's collider? And here's the script I'm attaching

     IEnumerator RaycastHit()
     {
         while (true)
         {
             if (isDamage)
             {
                 List<Vector3> nodes1 = new List<Vector3>();
                 for (int I = 0; I < nodes.Length; I++)
                 {
                     nodes1.Add(nodes[I].transform.position);
                 }
                 yield return new WaitForEndOfFrame();
                 for (int I = 0; I < nodes.Length; I++)
                 {
                     Ray ray = new Ray(nodes1[I], nodes[I].transform.position - nodes1[I]);
                     RaycastHit hit;
                     if (Physics.Raycast(ray, out hit, (nodes[I].transform.position - nodes1[I]).magnitude))
                     {
                         if (hit.transform.tag == "Enemy")
                         {
                             hit.transform.SendMessage("Damage", dmg);
                         }
                     }
                     Debug.DrawLine(nodes1[I], nodes[I].transform.position, new Color(255, 0, 0), 0.3f, false);
                 }
             }
             else
             {
                 yield return new WaitForEndOfFrame();
             }
         }
     }


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