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Question by adhamyasser · Oct 04, 2015 at 06:00 PM · 3ddetection

How to increase detection of a gameobject??

In my game the player flicks a gameobject. The problem is that the ball's size is small so i was wondering if somehow there is a way that I could increase the detection size of the ball without changing its size? Thanks in advance.

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avatar image meat5000 ♦ · Oct 04, 2015 at 06:03 PM 0
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Change the radius of the collider. $$anonymous$$ark the collider as trigger, perhaps, so it doesnt respond to physics. This means you can retain the sphere's own physics collider.

avatar image adhamyasser · Oct 04, 2015 at 06:09 PM 0
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@$$anonymous$$eat5000 the problem is that i am using the collider to hit stuff in the game. Also i am using On$$anonymous$$ouseDown so will it still work?

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Answer by meat5000 · Oct 04, 2015 at 06:29 PM

Keep your original collider the same.

Add a new one, make it bigger, mark it as trigger. You may need to manipulate the ignoring of collisions so they dont trigger each other but as long as they dont cross each others bounds it may be ok.

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