Box collider changes after animation.
I've some stranger problem with Box collider. I created the object and its animation in the Blender. Animation in Unity works fine but the object collider acts weird. The box collider is added to the first drawer. The first drawer also has its own bone (for animation in Blender). The drawer and its box collider looks like this:
This looks fine. The problem begins after the animation is triggered. Box collider rotates 90° and I don't know why? The next picture shows how the box collider looks after the animation is triggered:
Your answer
Follow this Question
Related Questions
Box Collider for animating characters. 0 Answers
Problems when rotating object to animate in Unity 1 Answer
Smooth rotation on animation 1 Answer
Sprite rotation clip & ending position 0 Answers
How to set animations for a top down shooter? How to change the animations by the player rotation? 0 Answers