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Question by
Perun · May 22, 2019 at 01:18 PM ·
visual studiodebuggingbinary
Is there a way how to wait for debugger to connect/start and debug built application from VS?
I was just trying to debug a thing, that seemed to behave differently when in built application and in editor. Since it was a part of initialization process and our project is quite huge already, I did't want to walk the way to pause the initialization somehow in the code. But this approach didn't seem to work either. Maybe I missed something.
We are (sadly) currently at Unity 5.6.3p4
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