- Home /
Question by
n06rin · Oct 03, 2015 at 08:13 PM ·
unity 52dgameobjectsceneperformance
What faster? Make a saved scene with gameobjects, or create it on start?
I'm working at 2d game. They have 2d grid, with cell. Any cell is gameobject. I have something like 1500-3000 cells.
I made it from prefub, but now level creating really slow.
If I made scene with a lot of gameobjects at editor and save it, it would be faster than creating gameobjects at runtime?
Comment
Answer by MakeCodeNow · Oct 04, 2015 at 03:10 AM
It's probably faster, yes, but maybe not very much. Creating the scene in the editor may also unlock optimizations like static batching, too.
Your answer
Follow this Question
Related Questions
1 collider 2 fuctions, how? 1 Answer
2D Side Scroller Background 3 Answers
Scene changes after import 1 Answer
Calling an Audio Source on one game object from a script on another game object..? 1 Answer
Levels: scenes or GameObjects? 3 Answers