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Remove Upgrades upon click
Hello, I am currently working on a 2D roguelike in similar fashion to nuclear throne, enter the gungeon and such. I am trying to create an upgrade screen similar to nuclear throne's. Example of screen: 
In the game, whenever you click on an upgrade, that upgrade is removed for the rest of the run and is displayed in the top right of the screen. I have tried to recreate that but only got so far as the upgrades will show up but all displayed will be removed.
My Code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class Upgrades : MonoBehaviour
 {
     public GameObject[] upgradeCards;
     public static List<GameObject> deck = new List<GameObject>();
     private List<GameObject> equipped = new List<GameObject>();
     public GameObject canvas;
 
     // Start is called before the first frame update
     void Start()
     {
         deck.AddRange(upgradeCards);
 
         DisplayThreeCards();
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
 
     public void DisplayThreeCards()
     {
         for (int i = 0; i < 3; i++)
         {
             int number = Random.Range(0, deck.Count);
 
             GameObject card;
             card = Instantiate(deck[number]);
             card.transform.SetParent(canvas.transform);
 
             card.GetComponent<RectTransform>().localRotation = Quaternion.identity;
             equipped.Add(deck[number]);
             deck.Remove(deck[number]);
         }
     }
 }
Currently I am only looking for a solution to my upgrades all being removed from the pool, but if anyone also knows how to make that image appear in the top right with the code as well, I would be very happy. Thanks in advance.
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