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Animator recording and playing 2D sprite bone rotation in the wrong direction
Sorry if this has been asked elsewhere; I couldn't find any similar post. For rotating a 2D sprite bone, I rotated it from 0 to -40 (clockwise), but the animator records and plays it anticlockwise 320, instead giving rotation in opposite side. Do I have to initialize/set something? Can anyone help with this? I tried setting the -40 deg manually in z direction but animator keeps records it as 320 and follows anti clockwise rotation. Thanks in advance.
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