Can't join to room through Unity's Matchmaking system on the Internet
It works perfectly when I try to connect locally from my editor to my running build.
But after I start the server on my Android, and try to connect to it from my editor, it time outs:
As you can see, it finds the match, and then tries to join, but it can't.
If I try to do it from a build, the log says the following:
Log: cannot connect after {10} attempt address {::ffff:127.0.0.1:7777} ClientDisconnected due to error: Timeout
Why does it tries localhost, when I obviously use the Matchmaking system?
UPDATE: Now I tried with 2 android devices, and resulted in the same result.
Ps.: I know that it's going to be depracated, I just want to use it during a short term gift.
Thanks in advance!
Your answer
Follow this Question
Related Questions
Problem with UNET match. 0 Answers
MatchInfoSnapshot currentSize returns 1 instead of 0 0 Answers
Matchmaking and filtering in it 0 Answers
uNet: Failed to send internal buffer 0 Answers