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Question by zak666 · Oct 02, 2015 at 09:07 AM · scripting problem

`string' does not contain a definition for `error' and no extension method `error' of type `string' could be found (are you missing a using directive or an assembly reference?)

Hi gang were do i Assign error to so unity knows if their is an error?

 IEnumerator GetUserAccount(int Gold, string name)
         {
         //all acount items, here...
         string hash = MD5.Md5Sum(secretKey);
         string Account_get = GetAccount + "name=" + name + "hash=" + hash;
 
             yield return Account_get;
             
             if (Account_get.error != null)
             {
             print("Their was an error getting Account, Account dose not Exist" + Account_get.error);
             }
             else
             {
                 //DISPLAY EACH STRING ITEM AS SEPRET TEXT....
             gameObject.GetComponent<GUIText>().text = Gold.ToString();
             }
         }





best overloaded method error? i have assigned callback function in the script. to get id data

 void Start()
         {
         FB.API("/me?fields=id", Facebook.HttpMethod.GET, APICallback);
         StartCoroutine(GetUserAccount());
         }


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Answer by Veldars · Oct 02, 2015 at 09:45 AM

I not sure, but it seems to me that you are trying to do a web request with a string....

maybe you should try a things like that :

 WWW Account_get = new WWW("name=" + name + "hash=" + hash);

 yield return Account_get;
          
 if (Account_get.error != null)
 ...


I hope this help

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