Question by
firenin · Mar 17, 2016 at 07:32 AM ·
shaderresolutionkinectmeshrenderermeshfilter
Help for Kinect ar.
Hi, I'm currently working on a project using the Kinect for windows SDK.
As you can see the screenshots, I use 25600 Vertex.
First, I received a Depth corresponding to 640 x 480 via the SDK, horizontally four, I use data from a longitudinal split into three 160 x 160.
Then it had to change the Z value through the Depth. According to the Z value to Shader it had changed texture.
But what I wonder why it looks like that this pixel.
Play's resolution is 1024 x 768 StandAlone.
Thank you. Thanks for reading.
Translator had written me understand squirm.
pixelrate-00.jpg
(131.4 kB)
pixelrate-01.jpg
(176.6 kB)
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