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Question by maciekish · Apr 18, 2012 at 09:44 AM · rigidbodycolliderperformancephysx

Regidbody and PhysX

Hi, Our PhysX is up to 16ms even though we don't use any physics. Now, I know that anything that moves needs a rigidbody.

The question is, where should it be attached?

For example, we have a character which consists of bones and empty gameobjects that hold meshes etc. Is it enough to put one rigidbody on the top level object, or does anything which has either a mesh or a collider its own rigidbody?

Thanks Maciej

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avatar image maciekish · Apr 18, 2012 at 09:02 AM 0
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Rechecked documentation, it clearly states "Static Colliders" so i guess i have my answer.

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Answer by aldonaletto · Apr 18, 2012 at 10:57 AM

According to the docs, any moving object (platforms, elevators etc.) should have a kinematic rigidbody - rumor has it that this improves performance, although I had not noticed any change in my projects. If the object is static (walls, buildings etc.), the kinematic rigidbody isn't needed.

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