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Question by Ryan_Murf · Oct 31, 2020 at 11:06 PM · scripting problemprefabrigidbody2daddforcerigidbody.addforce

Bullet not moving rigidbody2d,AddForce not working for bullet

Hello, I am currently trying to create a enemy in my space shooter that spins and fires random bullets. My issues is when it fires the bullets the bullets are stuck where they instantiated. I am trying to use addforce but I must be doing something wrong.

             GameObject laser_1 = Instantiate(E_Bullet, shootDirection1.position, shootDirection1.rotation);
             Rigidbody2D RB = E_Bullet.GetComponent<Rigidbody2D>();
             RB.AddForce(transform.forward * E_Bullet_Speed);


Also here are the setting of my bullet which is fired from a empty called shoot direction.

alt text

rigbody.png (27.4 kB)
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Answer by sevalk · Nov 05, 2020 at 06:05 PM

 Transform laser_1;
 
 Void Update()
 {
 laser_1 = Instantiate(E_Bullet, shootDirection1.position, shootDirection1.rotation);
 
 laser_1.GetComponent<Rigidbody2D>.AddForce(laser_1.forward * E_Bullet_Speed);
 
 }

Can you try this.

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