How can I tell if an animation can be used by animator? And how to create this kind of animation
I was trying to add some stuff to the default animator. So I bought some humanoid animations from Mixamo Store( a plug-in for unity, you can preview and buy animations there). When I previewed those animations, they worked very well for my model and I'm pretty sure they can be applied to humanoid model with bones. However, when I downloaded them and try to applied them to my animator, the system says these animations need to be set as legacy... So how can I tell if a animation can be used in animator? And more important, I'm using 3d Max so I hope to know how can I create and export animation that doesn't need to be set as legacy to use?
Answer by brutalitea · Aug 09, 2016 at 02:44 AM
You should try going here
Look for Torbach78's post where he talks about going into Debug. It seems to have worked for people. This will allow you to set your animations to legacy