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Question by unknown · Jan 28, 2010 at 03:57 AM · collisiontimer

lightup on collision

I want an object to "light up" a certain color when the player collides/bumps into it. The object will fade back to the original color after a certain period of time.

What would be an ideal way to achieve this?

Thank You

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Answer by Eric5h5 · Jan 28, 2010 at 04:57 AM

I'd use the Fade script on the wiki, and something like this:

var delay = 2.0; var lightUpColor = Color.yellow; private var originalColor : Color;

function Start () { originalColor = renderer.material.color; }

function OnCollisionEnter () { renderer.material.color = lightUpColor; yield WaitForSeconds(delay); yield Fade.use.Colors(renderer.material, lightUpColor, originalColor, 1.0); }

You might need additional code depending on what you're doing exactly.

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Answer by Ashkan_gc · Jan 28, 2010 at 05:30 AM

you can use material.color property and Color.Lerp method to smoothly change the color of your object.

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