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Question by
forour · Oct 01, 2015 at 12:02 PM ·
typecustomizationgraphic
Can I Create my custom texture class?
I want create new Texture Type like ProceduralTexture. I don't want use already existing texture class like Texture2D or ProceduralTexture.
Because I want using my custom data stream dynamically upload to texture content. And I want this updaload job is done in real-time, not build-time or import-time. And this new texture class instance must can be assign to material's texture reference.
But Unity Built-in Texture class did not support WritePixel() method or SetNativeTexturePtr() method.
Can I write code that impement this function? Or I need unity engine source code?
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