How to use Native Audio Plugin SDK in iOS
Greetings.
I've found that I need to do extra works to use Unity Native Audio Plugin in iOS environment.
However, I couldn't understand what this means.
'For platforms such as IOS the plugin code needs to be statically linked into the Unity binary produced by the generated XCode project and there - just like plugin rendering devices - the plugin registration has to be added explicitly to the startup code of the app.'
Has anyone tried this?
Thanks
Comment
Your answer
Follow this Question
Related Questions
Update Unity FFMpeg in iOS 0 Answers
iOS plugin code event 0 Answers
iOS force speakers when recording 0 Answers
ARKit Plugin and ARKitRemote - how to develop in the Editor 1 Answer
iTunes song preview streaming on iOS 0 Answers