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Why sprites are consuming a lot of VRAM ?
Hello Guys, I'm new to Unity and I did a simple 2D platformer.
AS you can see the "MEM" represents the VRam, I think it's a bit high for a game as simple as this. With this such memory I could play League of Legends on medium settings =/
And you can see my standard setting for the Sprites:
Is there a problem with the sprites ? Any tips are welcome. Thanks
We don't really know anything about what those numbers represent... you need to use the profiler to get an accurate figure, which can also be broken down into exactly what has caused those memory allocations.
If this is correct, then I'm only using 5$$anonymous$$B which is nice =)
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