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Question by DREZZ3R · Aug 20, 2016 at 04:58 PM · 2d-platformeroptimizationspritesspriterenderervram

Why sprites are consuming a lot of VRAM ?

Hello Guys, I'm new to Unity and I did a simple 2D platformer.alt text

AS you can see the "MEM" represents the VRam, I think it's a bit high for a game as simple as this. With this such memory I could play League of Legends on medium settings =/

And you can see my standard setting for the Sprites:alt text

Is there a problem with the sprites ? Any tips are welcome. Thanks

printjogo2.png (16.6 kB)
settingsfloor.png (23.2 kB)
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avatar image tanoshimi · Aug 20, 2016 at 05:00 PM 0
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We don't really know anything about what those numbers represent... you need to use the profiler to get an accurate figure, which can also be broken down into exactly what has caused those memory allocations.

avatar image DREZZ3R tanoshimi · Aug 20, 2016 at 05:35 PM 0
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this ?alt text

profiler.png (95.5 kB)
avatar image DREZZ3R DREZZ3R · Aug 20, 2016 at 05:41 PM 0
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If this is correct, then I'm only using 5$$anonymous$$B which is nice =)

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