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Question by Seyed_Morteza_Kamaly · Dec 01, 2015 at 06:17 AM · unity 5

Global Variables for Scripts in untiy c#

i want have global int in unity that i can access to variable without getcomponent for example we have 2 source code:

A.cs:

     using UnityEngine;
     using System.Collections;
     
     public class A : MonoBehaviour {
  global int health; //suppose we have global int in unity.
         
         void Update () {
         
         }
     }

B.cs:

     using UnityEngine;
     using System.Collections;
     
     public class B : MonoBehaviour {
         
         void Update () {
 health--; // i want have global int that i can call it without getcomponent.
         
         }
     }

Output: health: 100 99 98 97 . . . -infinity

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Answer by Seyed_Morteza_Kamaly · Nov 30, 2015 at 06:42 AM

finally i can solve my problem

      using UnityEngine;
         using System.Collections;
         public class Player : MonoBehaviour 
         {
             //Static variables are shared across all instances
             //of a class. 
             public static int playerCount = 0;
             
             void Update()
             {
                 Debug.Log (playerCount);
                 //Increment the static variable to know how many
                 //objects of this class have been created.
             }
         }
 
     using UnityEngine;
     using System.Collections;
 
  using UnityEngine;
 using System.Collections;
     public class counter : MonoBehaviour {
     
         // Use this for initialization    
         // Update is called once per frame
         void Update () {
             Player.playerCount++;
         
         }
     }






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