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Question by moen · Jul 26, 2016 at 12:50 PM · loadstateobject reference

How to reference the right objects when loading persisted States

Hello together.

I have a bit of a problem with persisting the state of my NPCs. Maybe someone has an idea how I could tackle this.

Example: I have 10 NPCs that I placed on the map during Design-Time and when I hit save, a list of npc properties gets saved. When loading the saved data in a new session, how do I know, which existing NPC object, gets which saved property?

Right now, my only idea was to destroy all placed NPCs after a level was loaded and recreate "new" NPCs with the saved data. But that does not seem very efficent :D Is there a way to automatically give a gameobject an unique id during design-time?

Thanks in advance for any help!

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