Question by
StevenCS1 · Nov 23, 2018 at 04:01 PM ·
c#gameobjectlocalscalegaming
Use Different Gameobjects based on Local Scale?
Does anyone know of a way I could switch between an array of Gameobjects based on the local scale? Tried Vector 3 with equals to and more than etc but it wouldn't accept it as an argument
Basically trying to make a tower stack type game and wanted to use different gameobjects for when the tile gets bigger or smaller.
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