- Home /
difference between sprites and an atlas
hi i was just wandering what the difference is between a sprite and an atlas,
i want to compile all my different images into one big image from 3d models, as far as i understand a sprite is used for 2d and an atlas is for 3d, can someone help me please
Answer by Eric5h5 · Apr 21, 2012 at 09:50 PM
Those are two different concepts, not either/or. There's nothing preventing sprites from using an atlas, in fact that's common. Really, 2D and 3D are the exact same thing, it's just that "2D" typically ignores one of the Ds, and models in 2D are usually just planes. But they still exist in 3D space.
so what would be a good tool for making a texture atlas, cheapest possible as i plan to buy ngui eventually.
if you don't $$anonymous$$d it being created outside of unity and giving you a nice text file with the atlas info in it, try this one here http://richardjdare.com/blog/2009/08/texture-atlas-maker/
It takes a directory of images and creates an atlas. you need photoshop tho.
Your answer
![](https://koobas.hobune.stream/wayback/20220613070606im_/https://answers.unity.com/themes/thub/images/avi.jpg)