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               Question by 
               Freaking-Pingo · Nov 14, 2016 at 08:57 AM · 
                shaderspriteuv mappingatlasnormalization  
              
 
              [ShaderForge] Atlas UV map vs. Local UV map
Hi Uniteers, I am struggling with the current. I wish to add a glow to my sprite using the UV coordinates, but problem is, if the sprite originates from an atlas created by Unity's sprite packer, then the UV aren't normalized from 0 to 1, but from and to two arbitrary values. How do I normalize UV data for a single sprite that resides in an atlas?

The hand to the left is a sprite. The hand on the right is a sprite from an atlas. I want the right hand to look the same as the hand on the left.
I am using the following shaderforge layout: 
 
                 
                zgq3vyx.png 
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                llhwcah.png 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                