Touch.deltaPosition.magnitude in Unity Remote differs from Android build... why?
Hello, i recently found out that Touch.deltaPosition.magnitude returns different results depending on whether you run your game in Unity Remote or as an Android build.
For the same swipe distance, the android build always returns a much smaller value than the unity remote version.
Even though you can overcome this problem by simply calculating your own deltaPosition it took me a while to figure out the problem an the question remains... why returns the android build "wrong" results?
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